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Ffmpeg android
Ffmpeg android








ffmpeg android ffmpeg android

Ijkplayer required features are based on or derives from projects below:Īndroid/ijkplayer-exo is based on or derives from projects below:Īndroid/example is based on or derives from projects below: Public technical discussion on github is preferred. (Maybe something else, if you get any link error) # Build Phases -> Link Binary with Libraries -> Add: # Build Phases -> Target Dependencies -> Select IJKMediaFramework > Select ios/IJKMediaPlayer/IJKMediaPlayer.xcodeproj # open ios/IJKMediaDemo/IJKMediaDemo.xcodeproj with Xcode # File -> New -> Project -> Android Project from Existing Code # sh patch-debugging-with-lldb.sh reverse armv7a # Add "ijkplayer-armv7a/.externalNativeBuild/ndkBuild/release/obj/local/armeabi-v7a" to Symbol Directories # Run -> Edit Configurations -> Debugger -> Symbol Directories # Select (LLDB, NDK, Android SDK Build-tools,Cmake) and install # sh android/patch-debugging-with-lldb.sh armv7a

ffmpeg android

# If you want to enable debugging ijkplayer(native modules) on Android Studio 2.2+: (experimental) # targetSdkVersion = 23 // depending on your sdk version # buildToolsVersion = "23.0.0" // depending on your build tools version # compileSdkVersion = 23 // depending on your sdk version # Open an existing Android Studio project

  • obsolete cpu: ARMv5, ARMv6, MIPS (I don't even have these types of devices…).
  • obsolete platforms (Android: API-8 and below iOS: pre-6.0).
  • alternative-backend:, (obselete since iOS 8).
  • hw-decoder: MediaCodec (API 16+, Android 4.1+).
  • video-output: NativeWindow, OpenGL ES 2.0.
  • cpu: ARMv7a, ARM64v8a, x86 (ARMv5 is not tested on real devices).
  • workaround for some buggy online video.
  • remove rarely used ffmpeg components to reduce binary size config/module-lite.sh.
  • # ExoPlayer as IMediaPlayer: optional, experimentalĬompile 'tv.:ijkplayer-exo:0.8.8'










    Ffmpeg android